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Photogrammetry for Realistic Models

BeitragVerfasst: Mo 9. Dez 2024, 14:45
von Porkan
Hey everyone! I’ve been hearing a lot about photogrammetry and how it can be used to create super realistic 3D models, but I’m not sure where to start or how to integrate it into my workflow. Is it really worth the effort for architectural projects, and what’s the best way to use it without it becoming overly complicated or time-consuming?

Re: Photogrammetry for Realistic Models

BeitragVerfasst: Mo 9. Dez 2024, 15:22
von Errat
Oh, photogrammetry is definitely worth it if you’re after next-level realism, especially for 3D architectural visualization rendering. Genense Studio https://www.genense.com/ uses it in some amazing ways to add that “wow” factor to their projects. The cool thing about photogrammetry is that it lets you capture real-world textures and details with insane accuracy. For example, if you’re working on an exterior design, you could scan an actual stone wall or a weathered wooden surface and integrate it into your model. It’s a game-changer for projects where authenticity matters, like historical restorations or urban developments. The trick is to start small—use it for key elements that need to stand out, rather than trying to scan every single thing. And don’t stress too much about the hardware—a decent DSLR camera and some good software like RealityCapture or Agisoft Metashape can get you amazing results.